top of page


Public·34 members

Shader.arc File Download

the shape of a profile's elevation values (height of the profile points) varies with dem resolution. for example, a sharp ascent from -10 meters to 20 meters (a slope of 1:4) is represented by about 12 elevation points at 2-meter intervals in a small profile. the same slope in a large profile would result in about 60 elevation points at 10-meter intervals. which one is the more accurate representation of the profile?

Shader.arc File Download

the resolution of a dem is the spacing between elevation points that comprise it, measured in meters. it is measured as the elevation range -- the maximum elevation value minus the minimum elevation value -- of a vertical cut through the profile (each cut is a profile, in other words). you might not think that a dem's resolution is as important to its accuracy as its sampling rate, which is the number of elevation points that are recorded in the profile.

3.6. a natural question to ask is: how the hell do i get shaders for my textures? its a big responsibility (and expense) to make your own material, and the decisions you make about how to skin your buildings and lay out your terrain can have a profound impact on its performance. although the minecraft wiki has a good collection of shaders listed, it doesnt include much direction on where to get them and on which resolutions theyre compatible. another situation that some modders encounter is that a texture is newer than the shader it uses. this is common when working with snapshotter-autofit styles, which have not yet been implemented in the shaders for your textures. another situation where this can happen is if you try to use a shadersbsp texture on a resource pack that does not have it, such as the popular vanilla-plus resource pack. the textures in that pack are designed to be compatible with the vanilla shaders, so a shadersbsp texture would be obsolete. keep in mind that shaders are tested on the textures and styles theyre designed to use.


Welcome to the group! You can connect with other members, ge...
Group Page: Groups_SingleGroup
bottom of page